Nicholas Tyndall, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his bow always slung over his shoulder. He carries a battered morningstar and tarnished bow as well. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Shepherd, but he was a colossal failure. He struck the Priest job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Entrepeneur. Bonds: Rich, Job. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1100 sp.
Ernest Winchester, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local server
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Banded agate (14 gp). 1 Chain shirt.
Arnold Branson, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Professionalism, Fighting. Flaws: Ugly, Racist, Disease. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 40000 cp.
Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 11000 cp.
Wymar Payton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, and sports empty pouches on his belt. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!