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Advanced [show]


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Painter. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Joker, Philantrophist, Gifted. Bonds: Adventurer, Slave. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Richard Tatum, Male Human Cleric 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)12 (+1) 18 (+4)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 33000 sp.


Social Check DCs


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears bulky brown painted plate armor, and his gloved hand is found clutching a halberd. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gomory was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and wants a kiss

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Gomory Hampton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2500 sp.


Social Check DCs


Jocelyn Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear tan clothing when he does not wear armor. He has black hair. His green eyes peer out from beneath his deerstalker tan hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Joker, Gifted, Fighting. Flaws: Racist. Bonds: Family. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Jocelyn Gresham, Male Human Barbarian 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. He sports a flattop hair cut. His violet eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Gerard Marley, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Heward Willoughby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Heward Willoughby, Male Human Bard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)13 (+1) 16 (+3)17 (+3)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1500 gp. Moonstone (60 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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