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NPC Generator

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Advanced [show]


Tim Lincoln, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man tends to wear a large blue jacket. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends.

Ideals: Gifted. Bonds: Adventurer, Religious, Rich. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Lincoln, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp.


Social Check DCs


Wymar Byron, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light green in addition to tight pants. He sports a flattop hair cut. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He got into the Unemployed business at a young age. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Shy, Fearful. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Wymar Byron, Male Human Druid 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears rags and sports a simple walking cane. His right leg appears badly burned and disfigured. He wears a colorful flower in his blonde hair. His eyes are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Born in the east to a Shepherd, John learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.

Motivation: Expand his business.

Ideals: Opinionated, Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

John Weld, Male Human Warlock 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 6000 sp.


Social Check DCs


Don Digby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Sage. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Don Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)13 (+1) 6 (-2)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing the road beaten gear of a warrior. His hair is long and blonde with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Immigrant, Rich, Enemies. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Southey, Male Human Druid 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. Deep blue spinel (900 gp). Alexandrite (900 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs

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