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NPC Generator

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Advanced [show]


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His auburn hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Raymond Heiser, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Athletics -1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Balimaar Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Fletcher, but he was a colossal failure. He now owns his own business.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Nature, Job. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Balimaar Berkeley, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Ralf Clapham, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bernard Woods, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. With a patchy blonde beard and wild blonde hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Money/treasure; and he wants revenge against drow

Flaws: Ugly, Forgetful. Bonds: Enemies, Rich. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Bernard Woods, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is greasy and uncared for. His thin eyebrows rest above his beady brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Gunter Anderton, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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