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Advanced [show]


Norman York, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with grey highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His auburn hair is unkempt and raggedy. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born in the west, but his parents moved at a very young age to the east. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Norman York, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Gifted, Logical. Flaws: Insane, Ugly. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Don Weld, Male Human Adept 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Kinsley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Sensitive, Selfish. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Kinsley, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Northcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Detective and is in decent physical shape. His hair is blonde and very short. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Mentor, Job, Guardian. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Northcott, Male Human Commoner 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Rich purple corundum (500 gp). Rhodochrosite (8 gp). Golden pearl (140 gp). Tourmaline (140 gp).


Social Check DCs


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in tan turtlenecks beneath a brown coat with black slacks. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: Odo hails from a village terrorized by drow. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Persistence. Bonds: Job, Religious, Enemies, Family. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Odo Atterton, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs

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