Alexandre Yorke, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with brown socks and a vest with buckled shoes. His white hair is greasy and uncared for. His eyes, though not visible through his cowl, are green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Alexandre hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Adventurer, Enemies, Religious. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Tourmaline (90 gp). Deep green spinel (90 gp). Moss agate (8 gp). Malachite (8 gp).
Trym Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and blue robe with the hood down. His hair, while still mostly black, has prominent grey streaks. His ears are large.
Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Silver comb with moonstones (400 gp).
Ralf Yeardley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair and beard is wavy and long. His green eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: To be a Bather again.
Ideals: Gifted. Flaws: Racist. Bonds: Military, Job. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 9000 sp. Tourmaline (110 gp). Moss agate (16 gp). Deep blue spinel (200 gp). Bloodstone (20 gp). 1 Minor magic item.
Anthony Davenport, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long white hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a gnolls raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Many gnolls want him driven away; and someone believes him a fraud
Ideals: Joker. Bonds: Rich, Attractive, Enemies, Mentor. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +2
Possessions: 4000 sp.
Henry Blankley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He has achieved small success as a Tanner.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Attractive, Job, Immigrant, Poor, Military. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 5 (-3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Pink pearl (110 gp). Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
