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NPC Generator

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Advanced [show]


Cory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears white painted combat armor at almost all times. His auburn hair is matted, messy, and big. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Cory Cumberbatch, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 9000 cp. Amber (120 gp). Azurite (9 gp). Carnelian (20 gp). Iolite (20 gp).


Social Check DCs


Richard Northcott, Male Human [Permalink]

Personal [hide]

Description: This man has a large yellow mantle and cape that has been intricately interwoven into his red robe, and sports empty pouches on his belt. His long brown hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Insomniac, Racist. Bonds: Slave, Nature, Rich. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Richard Northcott, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. Alexandrite (1100 gp).


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown painted combat armor at almost all times. His hair is short and white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 8 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and human compassion

Flaws: Racist. Bonds: Attractive, Family, Immigrant. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Anselm Wharton, Male Human Warrior 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp. Golden yellow topaz (1100 gp). Moss agate (15 gp).


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Athletic, Disciplined, Gifted, Fighting. Bonds: Rich, Enemies. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Kelsey, Male Human Monk 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +7

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair is still thick. His violet eyes peer out from beneath his deerstalker green hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: Gifted from a young age, Bertram studied abroad. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted, Professionalism. Flaws: Impulsive. Bonds: Military, Family. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Walpole, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 13 (+1)19 (+4)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Black pearl (400 gp). Azurite (7 gp). 1 Minor magic item.


Social Check DCs

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