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NPC Generator

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Advanced [show]


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Trym Yeardley, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 19 (+4)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Stealth +0
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Arnold Hornsby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a faded coat and loose pants complete with deerstalker hat. His left leg appears badly burned and disfigured. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Arnold was born on a far western mountains where he grew up under the tutelage of his mother, an expert Ruler. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Arnold Hornsby, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 9 (-1)19 (+4)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Blue quartz (8 gp). Lapis lazuli (8 gp). Deep blue spinel (700 gp). Golden pearl (50 gp).


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. His hair is short and chestnut. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted psionic powers by his dying sister.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Enemies, Adventurer. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Cory Graham, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Gilbert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear green tank tops with black pants. His white hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Optimist. Bonds: Attractive, Family, Military, Adventurer. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Hadleigh, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)8 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Brandon, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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