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NPC Generator

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Advanced [show]


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His hair is black and very short. His eyes are likewise hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Enemies, Poor. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 3100 sp. 2 Tanglefoot bags.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his black robe and has his scythe always slung over his shoulder. His skin is also unnaturally pale. His white hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Dyer again; and he wants to meet his childhood hero

Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Adventurer. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Trey Cooper, Male Human Bard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp.


Social Check DCs


Trym Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His blonde hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the large cave and found the beat up sai and armor he uses now. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Sensitive. Bonds: Poor, Adventurer, Nature, Job. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Wordsworth, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Alex Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise amber. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Alex was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Persistence. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Kelsey, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. Silver pearl (70 gp). Violet garnet (900 gp). Jasper (50 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Langley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Richard studied abroad. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Logical, Gifted, Fighting. Bonds: Attractive. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Langley, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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