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NPC Generator

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Advanced [show]


Manfred Willoughby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green costume with the symbols of luck on his torso, and a wedding ring on his left hand. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is greedy

Flaws: Insane, Disease. Bonds: In love, Rich, Nature. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Willoughby, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Chad Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He keeps his golden hair in a flapper bob. His brown eyes peer out from beneath his top green hat.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 14 years.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Flaws: Shy, Antagonistic. Bonds: Military, Job, Family. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Chad Garfield, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. Rhodochrosite (8 gp). White pearl (60 gp). Peridot (20 gp).


Social Check DCs


Hugh Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is knotted and matted. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Hugh has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and wants his loneliness to end

Ideals: Justice. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Upton, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich western family. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Greedy. Bonds: Enemies, Rich, Immigrant. Occupation: Cook

Voice: German accent

Attributes [hide]

Gerald Stansfield, Male Human Barbarian 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tan leather gloves, a tan jacket, and tight pants. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Peter was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up scimitar and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Optimist, Persistence. Bonds: Attractive, Nature, Family. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Peter Halsey, Male Human Warlock 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp.


Social Check DCs

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