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Advanced [show]


Peter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small forest village. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, In love. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Peter Everleigh, Male Human Warlock 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)6 (-2) 14 (+2)15 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely blue suit with white socks and a vest with buckled shoes. His hair is red and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Has a crush, Family. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Bertram Cumberbatch, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 6 (-2)6 (-2)
Skills Animal Handling +0, Performance +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp.


Social Check DCs


Adelard Windsor, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Optimist, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Adelard Windsor, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his warhammer always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trym hails from a village terrorized by gnolls. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Flaws: Emotional, PTSD. Bonds: Immigrant, Adventurer, Enemies. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Trym Tyndall, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Roland Windsor, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green armored body suit, with a simple pastel line shooting up and back down. He keeps his silver hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Roland has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Windsor, Male Human Sorcerer 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp.


Social Check DCs

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