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NPC Generator

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Advanced [show]


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt with thin black vertical stripes and yellow pants. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Depressed, Disease. Bonds: Military, Immigrant. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Wymar Staurheim, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)10 (+0) 10 (+0)17 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp. Amber (160 gp).


Social Check DCs


Cory Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Gardener uniform. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Gifted from a young age, Cory studied abroad. He worked as a nervous Gardener and found it very stressful. He has achieved small success as a Gardener.

Motivation: Further expansion of business.

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Cory Shipley, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. White opal (600 gp). Chrysoberyl (40 gp).


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, blue, dusty cloak. He keeps his black hair in a flapper bob. He has a dull look in his blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Unemployed business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 15 years.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Opinionated, Professionalism. Bonds: Job, Attractive, Family. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Anselm Bentham, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)11 (+0) 17 (+3)17 (+3)
Skills History +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Anthony Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His auburn hair is knotted and matted. He has gleaming, smiling violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Anderton, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 6 (-2)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Godfrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He is portly but not overly obese. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Godfrey Thorpe, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Athletics +3, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6

Possessions: 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs

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