Randal Weston, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a yellow costume with the symbols of the sun god on his torso. He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: To unite with his sister; and wants to open a new tavern
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Family. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Guy Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a red suit, black shirt, and brown tie. His red hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Religious, Military, Rich. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
John Blyth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, brown, dusty cloak. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 6 years old his parents immigrated from the north. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom
Ideals: Impeccable, Gifted. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his tan robe and has his greatsword always slung over his shoulder. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp. Star rose quartz (30 gp). Chrysoberyl (110 gp). Blue quartz (4 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and he perpetually has his whip ready. His white hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.
History: He was raised in a forest tribe. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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