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NPC Generator

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Advanced [show]


John Ogden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel costume with the symbols of luck on his torso. His silver hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Soapmaker. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Job, Religious. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

John Ogden, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 18 (+4)11 (+0)
Skills Animal Handling +7, Persuasion +3
Senses Passive Perception 14
Languages Common, Celestial, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Good lock.


Social Check DCs


Dean Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright tan suits and hats. His auburn hair is lengthy. His hazel eyes dart from person to person.

Personality: Eccentric and domineering, Dean will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Dean Alby, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His mother raised him in a mountain cabin. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: In love, Nature. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Solomon Mitchell, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair, when down, is lengthy. He has gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He is greedy; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Optimist, Justice. Bonds: Rich, Military, Job. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Gerald Payton, Male Human Warrior 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 110 pp. Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Rutland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. His brown hair is smooth and relatively long. He has gleaming, smiling green eyes.

Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.

History: Bertram was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Bertram Rutland, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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