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NPC Generator

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Advanced [show]


Raymond Wallace, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Attractive, Religious. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Raymond Wallace, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Guy Clayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his green robe and has his bow always slung over his shoulder. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and human compassion

Ideals: Persistence. Flaws: Racist. Bonds: Rich, Immigrant, Enemies. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Guy Clayton, Male Human Adept 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Cloth of gold vestments (40 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Hackney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to hide his balding. His eyes are likewise amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Knight business at a young age. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. He has drifted from career to career and currently works as a Knight.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Nicholas Hackney, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up halberd and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Bonds: Nature, Poor, Adventurer. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Drogo Hale, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 56 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)11 (+0) 17 (+3)11 (+0)
Skills Acrobatics +0, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5

Possessions: 400 gp. Solid gold idol (500 gp). 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His golden hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Charles Everly, Male Human Warlock 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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