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NPC Generator

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Advanced [show]


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Artistic. Flaws: Hedonist. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Altham, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)13 (+1) 16 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down

Flaws: Depressed, Insane, Mundane. Bonds: Rich, Family, Nature. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

William Hastings, Male Human Druid 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp.


Social Check DCs


Dean Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He wears a top hat to cover his moderate length white hair. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Ideals: Disciplined, Opinionated, Gifted. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Dean Everly, Male Human Sorcerer 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 6 (-2)7 (-2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 110 pp. Rhodochrosite (13 gp). White pearl (160 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Gilbert Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His long auburn hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Gilbert was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Gilbert Prescott, Male Human Ranger 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. Star rose quartz (70 gp).


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He sports tan clothing, slightly heavier than average wear. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Passionate. Flaws: Ugly, PTSD. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Deighton, Male Human Wizard 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1500 gp.


Social Check DCs

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