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NPC Generator

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Advanced [show]


Simon Langley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green, dusty cloak. With bright golden hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Simon was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to raise his children well; and money/treasure

Flaws: Shy, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Simon Langley, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He usually wears his black robe and has his glaive always slung over his shoulder. His golden hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Flaws: Depressed, Shy. Bonds: Nature, Immigrant, Religious. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Gilbert Myerscough, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 18000 cp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears light armors faded through time and improper care, and his gloved hand is found clutching a rapier. His auburn hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Military. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Gresham, Male Human Expert 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 12 (+1)17 (+3)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1100 gp. Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Gomory Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is black. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: When he was but 4 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic, PTSD. Bonds: Rich, Attractive, Military, Immigrant. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Gomory Burton, Male Human Sorcerer 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 300 gp.


Social Check DCs


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long golden beard with little hanging trinkets. He is baby faced.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Percival Graeme, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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