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NPC Generator

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Advanced [show]


Clerebold Everly, Male Human [Permalink]

Personal [hide]

Description: This northern man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. His brown hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Tailor profession.

History: Clerebold hails from a village terrorized by brigands. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Bonds: Poor, Immigrant, Attractive, Enemies, Job. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Clerebold Everly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Stealth +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Ashley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair is smooth and relatively long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Born in the north to a Shepherd, Charles learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Joker, Gifted, Entrepeneur. Bonds: Job. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Charles Ashley, Male Human Sorcerer 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 700 gp.


Social Check DCs


Thomas Crawford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a fine chain shirt which he covers with green colored cloaks and clothing, and his gloved hand is found clutching a club. His chestnut hair is long and unkept. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Thomas hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Thomas Crawford, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Charles Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny ruby earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Crown-heir mother left him crippled. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Charles Tyndall, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Solomon Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears baggy pastel pantaloons and a brown scarf. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Attractive, Military, Nature. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Solomon Vance, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)9 (-1) 10 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Half-Plate.


Social Check DCs

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