Roger Abram, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and he perpetually has his monstrous two handed axe ready. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 12000 sp. 1 Minor magic item.
Clerebold Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, tan cloak. He is muscular with a powerful set of arms. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Clerebold studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Impeccable, Logical, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Moonstone (80 gp). Freshwater pearl (10 gp). Coral (50 gp). Silver pearl (50 gp). 1 Masterwork studded leather. 1 Full Plate.
John Churchill, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown tunic with grey highlights, and long yellow pants that bunch up around his shoes. His wide-brimmed hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small island village. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He wears his golden hair down. This brown eyed northerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and to be a spice merchant again
Ideals: Disciplined. Bonds: Adventurer, Nature, Poor, Job. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Infernal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His hair is always cut to a buzz. He has several tiny aquamarine earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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