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Advanced [show]


Peter Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a brown handlebar mustache and slicked back brown hair. His eyes are green and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the ruined castle and found the beat up trident and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Immigrant, Nature. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Peter Westcott, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Henry Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He is physically well-built. His hair is cut close to his head. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Henry Bentham, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Hunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue painted combat armor at almost all times. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sage soon after.

Motivation: He'd like to take his coworkers down a peg; and to be a junk dealer again

Ideals: Optimist, Gifted. Bonds: Religious, Job. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Hunter Wilberforce, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 17 (+3)17 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Flaws: Shy, Insane. Bonds: Rich, Attractive, Immigrant, In love. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Godfrey Whitby, Male Human Ranger 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)5 (-3) 15 (+2)18 (+4)
Skills Insight +5, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Solid gold idol (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Adam Hadleigh, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has a long blonde beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his mother. Adam was born on a far northern desert where he grew up under the tutelage of his mother, an expert Fletcher. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Cynical, Fearful. Bonds: Immigrant. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Adam Hadleigh, Male Human Aristocrat 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 20 pp. White opal (600 gp). Amber (140 gp). Freshwater pearl (6 gp). Rose (40 gp). 1 Minor magic item.


Social Check DCs

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