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NPC Generator

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Advanced [show]


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long brown hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Hedonist. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Ralf Tindall, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)7 (-2) 18 (+4)13 (+1)
Skills Stealth +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Ogden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His golden hair is singed and shortened. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant. Occupation: Weaver

Voice: German accent

Attributes [hide]

Odo Ogden, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Pink pearl (40 gp). 1 Minor magic item.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan clothing when he does not wear armor. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with poetry.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Junk Dealer and found it very stressful. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Artistic, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Gomory Ramsay, Male Human Commoner 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Star rose quartz (40 gp). Hematite (11 gp). Red-brown spinel (50 gp). Malachite (11 gp).


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He has styled his brown hair well, parting it to the right. His eyes are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Bellfounder like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, In love, Family, Job. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Shelley, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)7 (-2) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears an entirely brown suit with green socks and a vest with buckled shoes. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Mercenary father left him crippled. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Dumph, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Chrysoprase (40 gp). Hematite (5 gp). White pearl (130 gp). Red garnet (130 gp).


Social Check DCs

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