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NPC Generator

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Advanced [show]


Richard Bradley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is kept up in a ponytail inside a small hat. His blue eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Gardener father left him crippled. He now mingles about in high society.

Motivation: Wants his loneliness to end.

Flaws: Disease. Bonds: Has a crush, Rich. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Richard Bradley, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears tight fitting clothing which further accentuates his frame. He has red hair. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Mason job and began his own company from there.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Attractive, Military, Job. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Bertram Cooper, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and prefers to wear brown clothing when he does not wear armor. His red hair and beard is wavy and long. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and human compassion

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive, Racist. Bonds: Rich. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Bentley, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He has done his best to style his white hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Guy studied abroad. His arcane abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Fighting, Philantrophist, Gifted, Optimist. Bonds: Rich. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Ainsley, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2500 sp. Blue quartz (9 gp).


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his shortbow always slung over his shoulder. He is physically well-built. He has wavy white hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Joker, Justice. Bonds: Poor, Adventurer, Job. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Peter Nash, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs

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