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Advanced [show]


Raymond Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Raymond Charlton, Male Human Bard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a mace on his belt. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Mentor. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Trym Kenley, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Insomniac, Emotional. Bonds: Immigrant. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Gerald Birkenhead, Male Human Bard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50 pp.


Social Check DCs


Roland Nash, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He wears a Stetson hat to cover his moderate length silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Roland will drive conversation. He uses divination through singing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Gifted, Artistic. Flaws: Addict. Bonds: Religious. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Roland Nash, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His red hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Adventurer in town.

History: Born in the south to a Adventurer, Shane learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to be a actor again

Ideals: Entrepeneur. Flaws: Shy, Disease, Mundane. Bonds: Job. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Shane Langley, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 5 (-3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Minor magic item.


Social Check DCs

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