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Advanced [show]


Roland Preston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Roland Preston, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills Intimidation +6, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and black. His eyes are likewise gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Jeweler father left him crippled. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Revenge; and he would like to get married and retire

Flaws: Disease. Bonds: Attractive, Job, Has a crush, Poor, Enemies. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Thomas Garrick, Male Human Expert 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered longbow and tarnished mace as well. He keeps his long blonde hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. In his 17th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Enemies. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Ernest Cornish, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)11 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Amber (150 gp). Malachite (14 gp). Coral (150 gp).


Social Check DCs


Gunter Skelton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gunter hails from a village terrorized by illithids. Gunter was born on a far southern island where he grew up under the tutelage of his father, an expert Brewer. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Immigrant, Rich. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Gunter Skelton, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears white painted combat armor at almost all times. He wears a feathered hat to hide his balding. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Richard Dayton, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)4 (-3) 8 (-1)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 4000 cp. Gold music box (1000 gp).


Social Check DCs

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