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NPC Generator

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Advanced [show]


Drogo Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His auburn hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Drogo Warwick, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 8 years.

Motivation: He's looking for his big break.

Ideals: Pacifist, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Anselm Ramsey, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)17 (+3) 15 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Peter Huxley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He has a large red mantle and cape that has been intricately interwoven into his black robe. His hair is chestnut and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical, Fighting, Persistence. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Peter Huxley, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His auburn hair is knotted and matted. His eyes are likewise violet.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

John Bradford, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 30000 cp.


Social Check DCs


Reynard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his bow ready. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Reynard Marlowe, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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