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Advanced [show]


Adelard Royal, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. His chestnut hair is matted, messy, and big. He is baby faced.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor, Debt. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Adelard Royal, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Athletics +6, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His silver hair has been sun bleached extensively. His eyes are likewise green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Professionalism, Entrepeneur, Artistic. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Robert Ramsay, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 7 (-2)9 (-1) 9 (-1)9 (-1)
Skills Insight +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp. Red spinel (100 gp). Black pearl (200 gp). Violet garnet (200 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Badger, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His hair is short and chestnut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Nature. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Badger, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 30 pp. Obsidian (7 gp). Emerald (1600 gp). Chalcedony (40 gp). Golden yellow topaz (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Richard Soames, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. He has no hair. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Priest father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Disease, Shy. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Richard Soames, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Harper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Artistic. Bonds: Guardian, Military, Adventurer, Job. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

William Harper, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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