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Advanced [show]


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a hand crossbow. His hair is white and curly. His eyes, though not visible through his cowl, are violet.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Carter. He now owns his own business.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Charles Tindall, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Flaws: Disease, Fearful. Bonds: Family, Adventurer, Job. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Arnold Heiser, Male Human Sorcerer 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He likes to wear brown tank tops with tan pants. His blonde hair is styled in orderly dreadlocks. His eyes are a pleasant hazel.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Flaws: Depressed. Bonds: Family, Rich, Adventurer, Religious. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Gilbert Marston, Male Human Sorcerer 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)7 (-2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. White opal (1000 gp). Silver pearl (150 gp). Golden yellow topaz (1100 gp).


Social Check DCs


John Holton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He has dyed his greying golden hair a little too much giving a sharp golden color. This blue eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Gifted. Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

John Holton, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs


Miles Hayley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His chestnut hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: Miles hails from a village terrorized by gnolls. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Lazy, PTSD. Bonds: Enemies. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Miles Hayley, Male Human Paladin 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)8 (-1) 7 (-2)13 (+1)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Chrysoberyl (70 gp). Brown-green garnet (70 gp).


Social Check DCs

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