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NPC Generator

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Advanced [show]


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black leather gloves, a black jacket, and tight pants. His brown hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He worked as a nervous Merchant and found it very stressful. He now spends his time doing works of charity.

Motivation: To be a Locksmith again; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Everleigh, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Clerebold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and yellow robe with the hood down. His brown hair is slicked back into a classic pompadour. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Depressed, Impulsive. Bonds: Mentor, Job, Adventurer. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Myerscough, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 7 (-2)13 (+1) 16 (+3)7 (-2)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Arnold Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Arnold Royston, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Performance +1, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp.


Social Check DCs


Raymond Remington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is greying and his face has many wrinkles. He has green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Racist, Shy. Bonds: Poor, Adventurer, Family. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Raymond Remington, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Robert Walcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Robert will drive conversation. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: He seems to be bored by most things; and to unite with his brother

Ideals: Extrovert, Persistence. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Robert Walcott, Male Human Rogue 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)6 (-2) 14 (+2)11 (+0)
Skills Religion +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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