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NPC Generator

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Advanced [show]


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Diggory Staurheim, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, tan cloak. His black hair is thinning but still full. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Professionalism. Bonds: Nature, Rich. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Gerard Gladstone, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork manacles.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is white. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, Trym will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Athletic, Extrovert, Logical. Bonds: Rich, Job. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Trym Wentworth, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast desert. Richard was born on a far western desert where he grew up under the tutelage of his mother, an expert Laborer. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Depressed. Bonds: Military, Nature, Immigrant. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Richard Charlton, Male Human Aristocrat 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kyle Winchester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. With a patchy blonde beard and wild blonde hair. He has a dull look in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.

History: His mother raised him in a mountain cabin. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Family, Nature. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Kyle Winchester, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 4 (-3)13 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 7
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 sp.


Social Check DCs

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