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Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large black tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Animal Trainer profession.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Barkeep and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Animal Trainer again.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Kirby, Male Human Warlock 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Heward Gladstone, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small desert village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Wants to open a new tavern.

Flaws: Hedonist. Bonds: Rich, Attractive, Job, Nature, Enemies. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Heward Gladstone, Male Human Warlock 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: Just what you see.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. He is muscular with a powerful set of arms. With bright white hair and a scraggly beard. He is baby faced.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Junk Dealer business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Theobald began to lead the lost caravan. He struck the Junk Dealer job and began his own company from there.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Entrepeneur. Bonds: Enemies, Adventurer, Job. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Theobald Dumph, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Alexandre Langley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon his head. His red hair is lengthy. His eyes are likewise amber. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Crown-heir, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer, Poor. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Langley, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Giant, Auran, Infernal, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 800 gp.


Social Check DCs


Miles Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Insomniac, Terse. Bonds: Attractive. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Miles Gresham, Male Human Sorcerer 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points -1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)15 (+2) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 50 pp.


Social Check DCs

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