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Advanced [show]


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Kyle Coombs, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 19 (+4)8 (-1)
Skills History +2, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Jocelyn Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Bricklayer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Wants a kiss; and further expansion of business

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Has a crush. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Jocelyn Allerton, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Clive, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His auburn hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: The child of a Glassblower, who enjoyed hunting, Everard was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Enemies, Nature. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Clive, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. Tourmaline (60 gp). Golden pearl (60 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kody Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. His green eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Kody Harrington, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)7 (-2) 13 (+1)17 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Ryley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a hammer. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Justice, Gifted. Flaws: Terse. Bonds: Immigrant. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Ryley, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (4 gp). Rhodochrosite (4 gp). Peridot (30 gp). 1 Minor magic item.


Social Check DCs

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