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NPC Generator

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Advanced [show]


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has moderate length auburn hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east his family was never financially stable. He worked as a nervous Apothecary and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Attractive, Job, Poor, Has a crush. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Aldous Benson, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish white hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: He comes from a rich western family. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Racist, Secretive. Bonds: Rich. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Gerard Kenley, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 18 (+4)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 29000 sp. Smoky quartz (80 gp). Red garnet (110 gp). Red spinel (110 gp).


Social Check DCs


Solomon Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Religious, Job, Poor. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Solomon Yorke, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Tyndall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a black cloak and cross-gartered grey stockings. He has shaved his head bald. His ears are large.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. His father took him hunting and taught him how to get in the mind of other creatures. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Heward Tyndall, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. Jasper (70 gp). Peridot (70 gp). Banded agate (6 gp). Sard (70 gp). 1 Minor magic item.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and blonde. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and money/treasure

Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Gunter Harrington, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 sp. Silver ewer (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A silver and pearl hairclip (30 gp). 1 Superior lock. 1 Masterwork manacles. 1 Hourglass.


Social Check DCs

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