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NPC Generator

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Advanced [show]


William Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.

History: When he was but 7 years old his parents immigrated from the south. William was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Debt. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

William Winchester, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Manfred Dumph, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: A roughly beaten golden orb (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Solid gold idol (900 gp).


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow shirt with thin white vertical stripes and pastel pants. His golden hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: Many dire rats want him driven away; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Gerald Berkeley, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Eye agate (16 gp). Jasper (50 gp). Violet garnet (1500 gp).


Social Check DCs


Clerebold Weston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears black leather gloves, a black jacket, and tight pants, and is pretty ugly. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and regain custody of his son

Flaws: Ugly, Insane. Bonds: In love, Military, Family. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Clerebold Weston, Male Human Ranger 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 120 pp. Golden yellow topaz (1100 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Job, In love, Religious, Nature. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Richard Enfield, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)18 (+4) 6 (-2)18 (+4)
Skills Animal Handling +1, Performance +7
Senses Passive Perception 8
Languages Common, Draconic, Terran, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Jet (50 gp). Emerald (800 gp).


Social Check DCs

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