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Advanced [show]


Adelard Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting red shirt and pants. His golden hair is kept up in a ponytail inside a small hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Dilettante, who enjoyed hunting, Adelard was taken on many hunting expeditions. A gifted student he started as a Dilettante, but he got bored and became a Jeweler. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Nature, Adventurer, Religious. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Adelard Stratford, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 20000 cp.


Social Check DCs


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair up. His gray eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Bricklayer, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Fighting. Flaws: Selfish. Bonds: Family, Poor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Yeardley, Male Human Cleric 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. White pearl (80 gp). Zircon (30 gp). Hematite (10 gp).


Social Check DCs


Norman Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his brown robe and has his quarterstaff always slung over his shoulder. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of western immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Weaver.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Immigrant, Adventurer. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Norman Payton, Male Human Fighter 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He has red hair. His face is scarred and worn.

Personality: This man loves music and to teach people music more than just about anything. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Henry Hartford, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His long brown hair is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Everard Beverly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Alexandrite (800 gp). Moonstone (60 gp).


Social Check DCs

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