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NPC Generator

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Advanced [show]


Thomas Shirley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has moderate length black hair. This green eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Thomas was raised in a hard working conservative environment. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Slave, Family. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Thomas Shirley, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Ralf Hallewell, Male Human Warlock 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears violet leather gloves, a violet jacket, and tight pants. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it.

Flaws: Impulsive. Bonds: Family, Rich. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Tim Marlee, Male Human Warrior 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He keeps his red hair in a pixie cut. His violet eyes dart from person to person.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Reynard was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Reynard Clapham, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Deep green spinel (70 gp). Black star sapphire (1300 gp). 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


William Nash, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear black clothing when he does not wear armor. His head has been shaved. His eyes are hazel and he is always smoking a pipe.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Insane, Forgetful. Bonds: Job. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Nash, Male Human Wizard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)8 (-1) 6 (-2)11 (+0)
Skills Performance +2, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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