Theodoric Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a broad hat to hide his balding. He wears an eyepatch.
Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Theodoric hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 100 pp. Banded agate (13 gp). Sard (40 gp). Golden yellow topaz (800 gp). Chrysoberyl (150 gp). Onyx (40 gp). Deep blue spinel (800 gp).
Gunter Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear brown tank tops with white pants. He has a red handlebar mustache and slicked back red hair. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Secretive, Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Masterwork Artisan’s tools.
Shane Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears rags and sports a simple walking cane. He has a hunchback. His chestnut hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Shane was raised in a hard working conservative environment. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3200 sp. Malachite (16 gp). Emerald (400 gp).
Charles Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His tied-back hair is silver. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave, Rich. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp.
Richard Nash, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 3 years old his parents immigrated from the west. His childhood dream was to be a Carter, but he was a colossal failure. He has drifted from career to career and currently works as a Assassin.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to unite with his sister
Ideals: Disciplined. Bonds: Attractive, Family, Immigrant, Job. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp. Deep blue spinel (900 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
