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NPC Generator

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Advanced [show]


Raymond Preston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is heavily combed to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist. Bonds: Rich, Family, Job. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Raymond Preston, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)8 (-1) 14 (+2)16 (+3)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears blue painted combat armor at almost all times. He has a hunchback. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great joy in being the best Miner in town.

History: Wymar hails from a village terrorized by gnolls. In his 16th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To be a Assassin again; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Addict. Bonds: Enemies, Job. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Westcott, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 16 (+3)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue, dusty cloak. His silver hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To be a Brewer again; and he has a crush on the local brewer

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Has a crush. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Guy Davenport, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Shelby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and is well dressed, constantly wearing a blue suit, white shirt, and pastel tie. His blonde hair is styled in orderly dreadlocks. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly, Shy, Disease. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Shelby, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is red and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Dryden, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills History +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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