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Advanced [show]


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Attractive, Religious. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Adelard Browning, Male Human Druid 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic, Auran, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Hubert Norton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of eastern immigrants he idolized his mother. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Human compassion; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Depressed, Racist. Bonds: Immigrant, Enemies. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Hubert Norton, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Bloodstone (30 gp). Lapis lazuli (13 gp). Chrysoprase (30 gp).


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His brown hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Anselm was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Anselm Wordsworth, Male Human Expert 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bertram Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and carries daggers. He has done his best to style his white hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and to settle down with his crush

Ideals: Fighting. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Burton, Male Human Sorcerer 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Anthony Ryland, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears a simple grey robe with black stripes complete with hood. His brown hair is kept up in a ponytail inside a top hat. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His father raised him in a mountain cabin. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Nature, Debt. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Anthony Ryland, Male Human Aristocrat 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)19 (+4)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 11000 sp. Iolite (40 gp). Azurite (14 gp).


Social Check DCs

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