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NPC Generator

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Advanced [show]


Simon Harper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Logical. Bonds: Attractive, Adventurer, Family, Military. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Simon Harper, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)14 (+2) 15 (+2)18 (+4)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a colorful flower in his white hair. His blue eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Blacksmith, Geoffrey learned a great deal about his father's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He has achieved small success as a Blacksmith.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Religious, Job, Family. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Allerton, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Persuasion +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Sard (20 gp). Azurite (14 gp). Chrysoberyl (130 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a violet and tan robe with the hood down. He has no hair. His eyes are a pleasant gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of northern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To unite with his sister.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Aldous Rayden, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 9 (-1)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Wharton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His whole body is exceptionally muscular. His red hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Addict, Shy. Bonds: Immigrant, Religious, Military. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Bertram Wharton, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Alexandrite (400 gp). Violet garnet (400 gp). Deep green spinel (90 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. His hair is brown, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gomory was born with his mother's beautiful face. One day when Gomory was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gomory was heart-stricken from the event, and his father started working long hours to provde for them. He has drifted from career to career and currently works as a Miller.

Motivation: His relatives are trying to arrange a marriage; and to be a assassin again

Ideals: Athletic. Flaws: Depressed, PTSD. Bonds: Attractive, Job, Family. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Digby, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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