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Trym Acton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His blonde hair and beard is wavy and long. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found.

Flaws: Ugly, Emotional, Selfish, Mundane. Bonds: Family. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Trym Acton, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 14 (+2)10 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Stylist

Voice: French accent

Attributes [hide]

Rolf Tewksbury, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)17 (+3) 16 (+3)7 (-2)
Skills Acrobatics -1, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Rock crystal (50 gp). Deep blue spinel (200 gp). Emerald (1200 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


John Adley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. He wears his white hair down. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: Born in the east to a Ploughman, John learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a ploughman and was forced into it by his family

Flaws: Ugly, Shy, Lazy. Bonds: Rich, Job, Family. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

John Adley, Male Human Fighter 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Ernest Payton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears just a grey suit. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He got into the Jeweler business at a young age. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Expand his business.

Ideals: Persistence, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Ernest Payton, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)16 (+3) 17 (+3)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears many layers of old clothing at all times. He has styled his brown hair well, parting it to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the west. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Enemies, Guardian. Occupation: Healer

Voice: French accent

Attributes [hide]

Don Milton, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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