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Advanced [show]


Godfrey Fidget, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears bulky blue painted plate armor. His chestnut hair is smooth and relatively long. His eyes are amber.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He is searching for what he claims is his rightful reward.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Godfrey Fidget, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2100 sp.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His eyes are a pleasant hazel.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Beggar business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.

Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Gunter Marlee, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Animal Handling +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lewis Everly, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of his god around his neck, and a flail on his belt. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Lewis studied abroad. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Lazy. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Everly, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 3000 sp. Moss agate (10 gp). Aquamarine (1300 gp). Black opal (400 gp). Blue star sapphire (400 gp).


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has green eyes.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was born to loving parents in a slum to the north. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Extrovert, Artistic. Bonds: Poor, Family. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Heward Mitchell, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp.


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His blonde hair and beard is wavy and long. He has amber eyes.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Acton, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp.


Social Check DCs

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