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Advanced [show]


Gerald Cason, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, and he perpetually has his kukri ready. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Logical. Bonds: Mentor. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Gerald Cason, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Drogo Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of death on his torso, and carries nunchakus. His black hair is lengthy and is close to two feet long. His eyes are a pleasant gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal writing training, and achieved minor success. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Job. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Bing, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Dean studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Depressed. Bonds: Adventurer. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Dean Blyth, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light white in addition to tight pants, and sports empty pouches on his belt. His red hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and to protect his home

Ideals: Logical. Flaws: Shy, Disease. Bonds: Adventurer, Mentor, Guardian. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Nash, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His chestnut hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane, Lazy, Insomniac. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Wymar Ainsworth, Male Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Lapis lazuli (6 gp). Sard (80 gp).


Social Check DCs

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