Ernest Watson, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long brown beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Ernest studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: To settle down with his crush.
Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Poor, Has a crush. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Golden yellow topaz (700 gp). 1 Minor magic item.
Alexandre Atterton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Dyer. His brown hair is matted, messy, and big. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy, Fearful. Bonds: Job, Poor. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.
Lance Morley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Gardener. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and an old rival family wants him found
Bonds: Job, Slave, Mentor, Family, Has a crush. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Alex Colton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, brown shirt, and violet tie. His skin is fair and his fingers are delicate and long. His red hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He now mingles about in high society.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Rich, Job. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp.
Trym Gracey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a small hat to cover his moderate length silver hair. His amber unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the west, but his parents moved at a very young age to the east. A freak accident while working with his Roofer mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Passionate. Flaws: Disease. Bonds: Enemies, Immigrant, Family. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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