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Advanced [show]


Percival Hackney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His hair is black, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is unsatisfied with his job.

Flaws: Impulsive, Antagonistic, Secretive. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Percival Hackney, Male Human Aristocrat 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. Violet garnet (1400 gp). Blue star sapphire (1400 gp). Black opal (1400 gp). Rose (60 gp). Deep blue spinel (1400 gp).


Social Check DCs


Charles Harper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a silver handlebar mustache and slicked back silver hair. This violet eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Charles Harper, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is matted, messy, and big. His eyes are blue and beady.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Manfred Weld, Male Human Paladin 10
Medium (6'6") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1400 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Minor magic item.


Social Check DCs


Miles Norton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Miles was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found.

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Guardian, Family. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Miles Norton, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp. Deep blue spinel (300 gp). Moss agate (7 gp). Golden pearl (120 gp). Brown-green garnet (120 gp).


Social Check DCs


Aldous Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Aldous was born with his father's beautiful face. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Family, Religious. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Aldous Birkenhead, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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