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NPC Generator

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Advanced [show]


Reynard Cason, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. He has gleaming, smiling amber eyes.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of orcs once and for all.

History: He got into the Tanner business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Job, Enemies. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Cason, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Sheldon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black shirt with thin yellow vertical stripes and violet pants. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up longsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Military, Nature. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Odo Sheldon, Male Human Warlock 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Rose (50 gp). Black opal (1500 gp). Violet garnet (700 gp). Azurite (15 gp).


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He has styled his black hair well, parting it to the left. His eyes are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Shy, Disease. Bonds: Adventurer, Military, Rich. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Beitz, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Miles Wakefield, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long brown beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the east, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Attractive, Religious, Immigrant. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Miles Wakefield, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Simple lock. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


John Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish red hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found.

Ideals: Optimist. Bonds: Adventurer, Family, Rich, Immigrant. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Morley, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. Carnelian (80 gp). Black pearl (300 gp). Aquamarine (300 gp). Blue star sapphire (1100 gp).


Social Check DCs

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