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NPC Generator

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Advanced [show]


Charles Bradly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Bounty Hunter. His blonde hair is unkempt and raggedy. He has gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed, Racist. Bonds: Poor, Military, Nature. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Charles Bradly, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are hazel and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

John Tatum, Male Human Commoner 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)7 (-2) 15 (+2)10 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Don Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting black shirt and pants. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tanner.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and expand his business

Ideals: Logical. Flaws: Depressed. Bonds: Mentor, Job. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Don Trowbridge, Male Human Bard 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Star rose quartz (20 gp). Carnelian (20 gp). Alexandrite (700 gp). Azurite (8 gp). Freshwater pearl (8 gp).


Social Check DCs


Conrad Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aggressive, abrasive, and angry, Conrad embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: When he was but 3 years old his parents immigrated from the north. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Whispers

Attributes [hide]

Conrad Bentley, Male Human Ranger 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His black hair is still thick. His face is scarred and worn.

Personality: Eccentric and domineering, Odo will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Odo hails from a village terrorized by illithids. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Odo Ramsay, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 7 (-2)12 (+1)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 20000 cp. Smoky quartz (20 gp).


Social Check DCs

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