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Gerald Clare, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. His red hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Fletcher, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, In love, Nature. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Clare, Male Human Barbarian 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 8
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Thomas Sherwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy tan pantaloons and a black scarf. His silver hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Bellfounder mother left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Joker, Fighting. Flaws: Ugly, Disease. Bonds: Family. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Sherwood, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Religion +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 10000 cp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Theodoric Fawcett, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears just a pastel suit. His red hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He wants revenge against gnolls; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Theodoric Fawcett, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and very short. He has violet eyes and a tan hat with a blue feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Farmer.

Motivation: To get a good night's sleep; and to be a baker again

Ideals: Passionate, Justice. Flaws: Insomniac. Bonds: Slave, Rich, Job. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Bertram Dudley, Male Human Paladin 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Miles Camden, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He dislikes all the random violence that takes place in the east. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Miles Camden, Male Human Aristocrat 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 18 (+4)9 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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