Raymond Clifton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a long blonde beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. In his 11th year, his parents were killed by a brigands raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Persistence. Flaws: Secretive. Bonds: Family, Enemies. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2700 sp.
Diggory Kent, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Diggory has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Antagonistic, Disease. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 20000 cp. 1 Minor magic item.
Everard Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears white trousers with tan and white striped suspenders. He wears various colorful collared shirts. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Poor. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Golden yellow topaz (500 gp). Onyx (30 gp). Bloodstone (30 gp).
Godfrey Milton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to hide his balding. His eyes are blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: He is a Jackalwere in disguise. He was an apprentice working in his mother's forge. He has achieved small success as a Navigator.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Anselm Rutland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear flannel. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Ignan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp.
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