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Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Morton, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His feathered hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Thomas Garrick, Male Human Warlock 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered longbow and tarnished mace as well. He keeps his long blonde hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. In his 17th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Enemies. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Ernest Cornish, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)11 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Amber (150 gp). Malachite (14 gp). Coral (150 gp).


Social Check DCs


Gunter Skelton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gunter hails from a village terrorized by illithids. Gunter was born on a far southern island where he grew up under the tutelage of his father, an expert Brewer. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Immigrant, Rich. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Gunter Skelton, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears white painted combat armor at almost all times. He wears a feathered hat to hide his balding. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Richard Dayton, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)4 (-3) 8 (-1)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 4000 cp. Gold music box (1000 gp).


Social Check DCs

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