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John Shelly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky tan painted plate armor. His tied-back hair is silver. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carpenter mother left him crippled. He has never given up on his painting dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

John Shelly, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp.


Social Check DCs


Trym Berkeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green costume with the symbols of the four houses of cards on his torso. His brown hair is slicked back into a classic pompadour. He has blue eyes and a green hat with a violet feather.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To get a good night's sleep.

Ideals: Impeccable, Opinionated. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Trym Berkeley, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2600 sp.


Social Check DCs


Percival Churchill, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting blue shirt and pants. He has a very tight haircut. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: Percival was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and he wants to get laid

Ideals: Passionate, Logical. Bonds: Attractive, Rich, Has a crush. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Percival Churchill, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 80 pp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Everard Fidget, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Justice, Entrepeneur. Bonds: Attractive, Nature, Job, Rich. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Fidget, Male Human Cleric 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)11 (+0) 10 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Blue quartz (10 gp).


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His tied-back hair is golden. He wears an eyepatch.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by orcs. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies, Military. Occupation: Painter

Voice: German accent

Attributes [hide]

Everard Law, Male Human Paladin 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 cp.


Social Check DCs

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